All playable nations are based on historical nations and civilizations of the past or present, and each has its own set of unique bonuses and advantages that help them in certain ways, also based on historical precedents - for instance, Mongols having cheaper and faster cavalry, Russian territory generating the greatest attrition, or Lakota not needing Farms to obtain Food.Īll nations, regardless of the time period they thrived or existed in, have access to every age in the game.
Nations are the playable factions that a player can choose from in Rise of Nations.